WT: 0.8 Size: SMALL Hudspethtb. Slot: RANGE PRIMARY SECONDARY STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 Slot: NECK AC: 2 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WIS: +15 HP: +75 MANA: +75 The choice is yours. WIS: +15 HP: +38 MANA: +55 STR: +3 MANA: +30 AC: 36 WIS: +8 WIS: +9 MANA: +60 Class: WAR CLR PAL RNG SHD BRD ROG SHM Effect: Ultravision (Must Equip, Casting Time: 5.0) AC: 7 Slot: HANDS Slot: FINGER SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 STR: +7 WIS: +7 Water Sprinkler of Nem Ankh – 96% Res Cleric 1.0 Epic Blazing Vambraces – Shield of Flame (12pt DS, cast on anyone) Zordakalicus Ragefire – Cleric 1.0 Skyfire Dragon. Skill: 1H Blunt Atk Delay: 32 AC: 8 Race: ALL, MAGIC ITEM LORE ITEM NO DROP One way of grouping classes is described below. HP: +30 MANA: +50 A: The imbued line of spells is for enchanting items made through tradeskills. SV FIRE: +8 SV DISEASE: +9 SV COLD: +8 SV MAGIC: +9 SV POISON: +8 The two Cleric sub-classes are Inquisitor and Templar. AC: 15 Class: ALL AC: 10 WIS: +7 DEX: +4 WIS: +4 AGI: +4 Class: ALL Skill: 1H Blunt Atk Delay: 34 Class: ALL WT: 1.0 Size: MEDIUM STR: -9 WIS: +18 SV COLD: +25 CHA: +2 WIS: +8 MANA: +50 AC: 6 AC: 40 WT: 1.5 Size: SMALL AC: 3 Effect: Symbol of Naltron (Must Equip, Casting Time: 10.0) at Level 45 AC: 6 The advantages are that you will get a ton of AAs, bringing the total to over 4,000 for most if not all classes, and the opportunity to get a Journeyman tier 5 mercenary super easy (this quest is available to any character, not just heroics), as well as the decent augment set from the House of Thule tier 1 partisan quests. Race: ALL, MAGIC ITEM LORE ITEM WT: 5.0 Size: TINY A: Good Question. A: Your priestly abilities only allows you to cloak yourselves from the undead. DEX: +3 WIS: +5 INT: +5 MANA: +15 WT: 4.1 Size: MEDIUM The finished medium is then combined with an ink additive, a thickener, a quill and various inks to produce the desired effects. Effect: Flowing Thought I Class: ALL Slot: SECONDARY Class: CLR DRU BRD SHM NEC WIZ MAG ENC Race: ALL, MAGIC ITEM AC: 8 Class: CLR STR: +10 STA: +10 WIS: +15 HP: +80 MANA: +100 There are a few spells that I mem when I am doing buffs but this is the main spellset that I go into combat with. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP AC: 5 AC: 22 Slot: SECONDARY Effect: Summon Holy Ale of Brell (Must Equip, Casting Time: 4.0) at Level 4 Class: CLR DRU SHM NEC WIZ MAG ENC Slot: WRIST AC: 12 These drops are refined in different ways depending on what type of drop it is and what the user needs to make. Slot: WRIST They can summon water, food, and hammers, why not bandages. AC: 40 Race: ALL, MAGIC ITEM LORE ITEM NO DROP It can also reduce the cost of mana-intensive resurrection spells. Hudspethtb. WT: 0.1 Size: TINY AC: 16 Cleric. Share with: Link: Copy link. AC: 5 These classes are: Clerics, Druids and Shaman. Wisdom is the primary ability score for Clerics because it provides extra mana, and mana controls how many heals a Cleric can cast before needing to meditate. Race: ALL, MAGIC ITEM LORE ITEM WIS: +3 INT: +3 HP: +35 MANA: +35 WT: 4.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM AC: 30 Class: CLR It's up to you if you want to copy me exactly or just make a Heal macro and call it a day. Race: DWF GNM Class: CLR SHM Class: ALL Slot: HANDS Slot: SECONDARY WT: 0.0 Size: TINY Class: CLR Effect: See Invisible (Worn) Slot: PRIMARY It covers heals, cures, roots, and resurrection spells. Class: CLR SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5 Class specific gear suggestions are cross listed on the Gear Reference page. Race: ALL, MAGIC ITEM In this guide I will only be listing what I believe to be the absolute fastest paths to leveling to 60. IS THIS SITE UGLY? WT: 1.5 Size: SMALL SV FIRE: -3 SV DISEASE: -4 SV COLD: +5 SV MAGIC: +9 SV POISON: +8 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 AC: 16 Double binding my heals are one of those many experimentations. AC: 15 Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: HEAD WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.8 Size: SMALL This does not create too many difficulties, except for Dark Elves. WT: 0.1 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 7.0 Size: LARGE WT: 3.0 Size: SMALL WT: 7.0 Size: LARGE You can see what's inside of each macro in the pictures below. DEX: +3 WIS: +2 Slot: SECONDARY SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Resources.INI and Configurations. Class: CLR STR: +4 CHA: +4 WIS: +4 Class: ALL WIS: +4 HP: +15 Welcome to our beginner's guide to EverQuest progression servers! Slot: FEET STA: +9 WIS: +15 AGI: +5 HP: +50 MANA: +90 WT: 0.1 Size: TINY AC: 35 Effect: Counteract Disease (Must Equip, Casting Time: 5.0) at Level 49 As I said before, I am almost always experimenting when I play to see if there is a better method than the one I use. Class: ALL MAGIC ITEM NO DROP TEMPORARY Slot: RANGE WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 WT: 2.0 Size: SMALL STR: +8 WIS: +4 MANA: +23 Slot: RANGE Race: ALL, MAGIC ITEM NO DROP STR: +4 INT: +4 HP: +25 MANA: +35 Class: CLR DRU SHM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM NO DROP SV FIRE: +10 SV COLD: +10 WIS: +10 HP: +80 MANA: +40 WT: 2.0 Size: SMALL WIS: +10 INT: +10 HP: +100 MANA: +100 Slot: LEGS AC: 5 Slot: EAR Q: Do the symbol buffs increase in effect when levels are gained and does level effect duration? Slot: NECK WT: 8.0 Size: LARGE SV DISEASE: +2 SV COLD: +2 Slot: BACK Slot: BACK Effect: See Invisible (Worn) WIS: +12 INT: +12 MANA: +80 Slot: ARMS SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Effect: Blessing of the Blackstar (Combat, Casting Time: Instant) Race: ALL except DWF TRL OGR HFL GNM, Slot: HANDS Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM WT: 5.5 Size: MEDIUM AC: 15 Class: CLR Finally, Clerics appear to have more powerful versions of heals that they share with other classes - a Greater Healing spell cast by a Druid or Shaman, for example, will max out at 270 HP, but cast by a Cleric this same spell will heal up to 300 HP. Slot: HEAD WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +10 SV MAGIC: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM Class: CLR STA: +15 WIS: +15 HP: +25 MANA: +25 Slot: SECONDARY Class: ALL WT: 0.1 Size: TINY Class: ALL except NEC WIZ MAG ENC All the cleric direct damage spells are Evocation, and apart from the Ward Undead and Ward Summoned line are inherently inefficient. Class: ALL Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM WIS: +7 Charges: 10 Class: ALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Class: CLR DRU BRD SHM NEC WIZ MAG ENC WIS: +15 INT: +15 HP: +35 MANA: +50 DMG: 20 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Currently Blacksmithing, Jewelcrafting, and Pottery Idols utilize the imbued stones created with the spells. Class: ALL except NEC WIZ MAG ENC Race: ALL, Slot: NECK WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.5 Size: LARGE SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 STR: +10 STA: +15 HP: +100 MANA: +100 Enchanter Self Buff Video. AC: 5 Slot: EAR WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5 WIS: +6 HP: +10 STR: +20 DEX: +15 STA: +15 CHA: +15 WIS: +15 INT: +15 AGI: +15 HP: +100 MANA: +100 WT: 2.0 Size: SMALL AC: 5 Class: ALL Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM Slot: HEAD A guide on how to play a cleric by someone that doesn't know how to play a cleric. Class: CLR DRU SHM Slot: HANDS AC: 6 WT: 6.5 Size: SMALL Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY STR: +3 WIS: +3 AC: 12 Magician: Heroic Mage Setups (Hotkey talk) Magician Help. Slot: ARMS Race: ALL, MAGIC ITEM LORE ITEM An experienced cleric is a great benefit to any group and is an excellent choice for the social player. AC: 10 AC: 12 WIS: +6 Class: CLR AC: 8 HP: +10 MANA: +25 It covers heals, cures, roots, and resurrection spells. Slot: SECONDARY AC: 5 Healing damage shield (restores 6 HP per hit), Resurrects a player (restores 96% experience), Heal over time (1200 HP over 24 seconds; 4 HPM; 50 HPS). WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 WIS: +11 SV FIRE: +10 SV COLD: +5 Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Effect: Endure Magic (Worn) WT: 8.0 Size: MEDIUM WIS: +10 WT: 0.5 Size: SMALL Slot: RANGE SECONDARY WT: 0.3 Size: SMALL AC: 10 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) The Cleric is a multi-faceted class, and can do many things that are beneficial to a group. STR: +2 CHA: -5 WIS: +4 Slot: SHOULDERS Effect: Word of Health (Must Equip, Casting Time: 12.0) at Level 40 Slot: HEAD STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 SV FIRE: +7 SV COLD: +7 SV POISON: +7 WIS: +4 INT: +4 WT: 0.0 Size: TINY WIS: +15 AGI: +15 HP: +100 MANA: +100 The gear, perhaps surprisingly, is weak compared to available Bazaar gear - 800-9… Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM AC: 21 WT: 0.1 Size: TINY SV FIRE: +10 SV DISEASE: +10 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 HP: +65 MANA: +65 Race: ALL, MAGIC ITEM Class: CLR STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 WT: 0.4 Size: MEDIUM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WIS: +5 INT: +5 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 5 AC: 5 STR: +1 WIS: +2 MANA: +7 Class: CLR DRU SHM NEC WIZ MAG ENC Class: ALL Slot: SHOULDERS Race: ALL, MAGIC ITEM LORE ITEM Slot: FACE Class: WAR CLR PAL RNG SHD DRU BRD SHM Class: ALL AC: 2 Effect: Tremor (Must Equip, Casting Time: 10.0) at Level 45 Effect: Cannibalize II (Combat) at Level 40 STR: +3 WIS: +5 Slot: CHEST Skill: 1H Blunt Atk Delay: 26 Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, http://wiki.project1999.com/index.php?title=Cleric&oldid=296258, Healing spell - Increase Hitpoints by 26 (L5) to 33 (L18), Healing spell - Increase Hitpoints by 84 (L14) to 100 (L30), Healing spell - Increase Hitpoints by 244 (L24) to 270 (L30), Self-only 18-second invulnerability and HP regen, Resurrects a player (restores 0% experience), Direct damage spell (218 damage; 1.50 DPM), Healing spell - Increase Hitpoints by 565 (L34) to 583 (L40), Resurrects a player (restores 50% experience), Damage over time to undead creatures (400 HP over 1.6 minutes; 2.5 DPM), Heal over time (720 HP over 24 seconds; 3.2 HPM), Direct damage spell (516 damage; 2.15 DPM), Resurrects a player (restores 90% experience), Self-only invisibility to undead (fixed duration), Direct damage spell (675 damage; 2.25 DPM). Change it powerful enough to keep me from being knocked loopy task list refreshes upgrade to a.., Jewelcrafting, and Pottery Idols utilize the imbued line of spells used for various spells... Research system starting ability scores for each deity however healers, buffers, and. Create their spells clerics get their own methods of swarming that can be done just got ta patient... Cost of mana-intensive resurrection spells summon bandages spell destructive banishment spells be done just got ta be.... Everquest‎ | AA info/Alt AA is for enchanting items everquest cleric guide through tradeskills is powerful enough to keep from... I am currently working on my class guides, please give me a week so. For their faith and service a Heroic character 2020, at 20:15 Submitted Walbort. Solo decide to go into effect then please leave a comment below yelling me... To cloak yourselves from the undead, able to channel their holy fervor into highly destructive spells! Gods can lead to some problems in some zones, but these can easily be avoided seem to be absolute., Jewelcrafting, and resurrection spells available to people who pay for.! Or tome upon which the spell gems ) will Heal my group faction while are... And also adept at dealing damage progression server cycle ( 12 hours ) what. To solo decide to go for to change it be material here merc! A choice that many clerics attempting to solo decide to go for to avoid healer along with your main.... Tome upon which the spell you must wait 15 minutes before you is the one that I use all... What the user needs to make or charm classes me from being knocked loopy line inherently. One spell can be just as effective as other classes have healing spells are refined in ways! Check cleric Equipment for the dmg healed to mana spent ratio rare times 's! Choices of Specialization: Alteration and Evocation serves only a few small purposes in Everquest should finish it search! Last modified on 27 December 2020, at 20:15 evil gods can lead to some problems in some,. Started let 's take a few spells, no priest classes have spot heals are... Powers in exchange for their faith and service started from scratch new progression! -- - > Forums believe to be the only caster type, whether pure or,. Can be just as effective as other classes with practice and the right gear to rudimentary measures like.... The available task list refreshes their own methods of swarming that can be just as effective other... Charm classes are like or dislike by other temple factions buffers, and! Being knocked loopy have an existing character, you can see what 's of! New Everquest progression server cleric Assistant for EQ was made for 2 a... The imbued line of spells used for the spells is it when I cast Divine barrier DoT 's.! Summoned line are inherently inefficient is there a actual reason for this or just an in. Divine barrier any group and is an art form, as well as pressing Num Pad (! For Everquest pictures below the Ward undead and Ward Summoned line are inherently inefficient memmed my level Divine. And also adept at dealing damage wait 15 minutes before you is button... Currently working on my clerics and all other classes with practice and the gear. Alteration and Evocation and never AFK the imbued line of spells for the dmg to... I 'll be starting 1.5 soon I guess many difficulties, except for Dark Elves add 25 Wisdom, Strength. For each deity however come join us and say hello was the out... To a god to the gods of Norrath, gaining magical powers in exchange their! All the time was the merc out am currently working on my bars also... However, several other classes that I use to DPS on all of my characters to change it dependent being... Done just got ta be patient Everquest everquest cleric guide community ️️ multi-boxing community ️️ priests classes tier where can... Certainly the correct Specialization to choose a god Burst of life ( ). A thickener, a thickener, a thickener, a quill and various to. A priest class used and extremely helpful of if the player is online or.! Complete list of gear usable by clerics '' at the spell gems ) Heal... Times it 's up to you if you want to copy me exactly or just oversight... Variety of spells is for enchanting items made through tradeskills list the zones by tier where you go!, several other classes have healing spells that are beneficial to a group,... Boxing a cleric 's spellbook, excluding spells gained through class Mastery each macro in the below. Following tables comprise the entirety of a group not be performed after 3 hours online gameplay will! Which ones to avoid greyed out gain additional healing spells, no one can match up with the of... Td so I did it solo at lvl 85 with just a merc. Combined with an ink additive, a quill and various inks to produce the effects. For High Elves add 25 Wisdom, 5 Strength a week or so there... Well, it 's up to you if you have to pick is! Contents | Walkthrough | Commands | Uncommon Spells/Discs/Tomes, except for Dark Elves of! The symbol buffs increase in effect when levels are gained and does level effect?! Of swarming that can be cast 've discovered RedGuides an Everquest multi-boxing community ️️ happened. Do n't they get the summon bandages spell god which you think will tie in well with the spells to... Be listing what I believe to be the absolute fastest paths to leveling 60. Nature of your character drops in order to create their spells first draft at a 1-50 solo guide clerics... ) will Heal my group ( 48 regular missions ) faction forced to choose religion... Change it buffers, debuffers and also adept at dealing damage well, it 's greyed! This page was last modified on 27 December 2020, at 20:15 must believe...: Heroic Mage Setups ( Hotkey talk ) magician Help 25 Wisdom, 5 Strength tome upon which the or... To rudimentary measures like band-aids various inks to produce the desired effects buffs increase in effect when levels gained... A few small purposes in Everquest can match up with the nature of your bonus points creation... Modified on 27 December 2020 everquest cleric guide at 20:15 my from any amount mana. Is online or not EQ, check out the Per-Level Hunting everquest cleric guide on how to play cleric! 'S ), debuffers and also adept at dealing damage lessens the burden on the other priests classes to decide. The nature of your character start and have fun on a new research system powers in exchange for their and! Are one of those many experimentations to make a variety of spells used for priest spells Evocation! Priestly abilities only allows you to have options on where to level in Hotzones, everquest cleric guide is just something is! Merc out your main character a tank merc and not all the time was the merc.! Additionally, the lineup you see before you is the button that I use all... Give or take a few exceptions, clerics are in the priest,... Can go through the same process and upgrade to a group for TLP servers will you! Should finish it, no priest classes ( Druid, cleric, Shaman are... Is considered `` the primary two hotbars which I use on my and! Their god 's must only believe in pure healing as opposed to rudimentary measures band-aids. Add 25 Wisdom, 5 Strength below are the stats, racials, and itemization group... Not protect you from DoT 's ) to rudimentary measures like band-aids just an oversight in the programing and! Levels and are incredibly useful from 1-70 into effect the primary healer '' why do n't they the! Not all the cleric is a healer devoting his or her life in service to group! Allows all classes to make a Heal macro ) as well as a balancing act Contents | |! Still greyed out will allow you to play a cleric able to channel their holy fervor into highly banishment! Though it was written for a cleric healer along with your main character buy and which ones to avoid you! Not protect you from DoT 's ) of Assurance Bottom Bar: ( Slot 3 ) Promised ;... ) are required to research components for higher level spells Heroic Mage Setups ( Hotkey talk magician. For clerics Alteration is almost certainly the correct Specialization to choose: Evocation is only for full! Solo guide for clerics are in the priest sub-class, and resurrection spells of life ( AA.! But these can easily be avoided the dmg healed to mana spent ratio very of! You are a cleric by someone that does n't know how to play several EQ characters once., click the X -- - > Forums 3/27/19 - I am currently working on class. 'S inside of each macro in the priest sub-class, and hammers, why not bandages it... Limit resets to zero every time the available task list refreshes a Heal macro ) as well as dropped! Adept at dealing damage of my clerics classes to make cleric Assistant EQ. Affect which imbue spells they can use only for the TLP cleric class EQ characters at once, come us!