The real one is the will of Gaijin to go further into 50's and 60's. On May 7th, 1958, Maj. Howard C. Johnson, in his F-104A, set a new world altitude record at 91,243 feet, and 11 days later another aircraft set a new speed record at 1,403.19 mph. about that, gaijin proved that they can "adjust" aka nerf or buff certain characteristics about their planes or tanks. are a bit underperforming (engine power speaking)  Excellent additions to the article would be video guides, screenshots from the game, and photos. Expensive ammo? Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Above all, you add the hudge price for repairs and ammo (thanks Gaijin "cash machine"! if you are so offended by this plane in the current game, would you like to see it implemented in the future when the timeline progressed to the part that the sovjets have mach2 capable jets too? Lockheed evidently won the contest and approval for two prototypes to be produced and, in February of 1954, took flight for the first time. i am certain they wont stop there at 1959. Also keep in mind that some time ago Gaijin said they are not planning any supersonic vehicles at all. Sections of this page. This has to go to MiG-17 which can reach around 1130km/h. well it is in my opinion. why not limit the max speed at 1300kmh and nerf the acceleration extraordinary? F-104 Starfighter. Gaijin balanced stuff based on statistics and BR, not on FM. medium tanks accelerating so slow, even heavies can outmanouver them, no neutral steering for tanks which had it originally, wrong armor values und designed turret because of balancing issues? it wouldnt feel much different then currently ingame. It was introduced in Update "Starfighters". The wings were one of the most unique parts of the aircraft, as well as its long fuselage taken up mostly by its large engine and fuel storage, and were only 4 inches and its thickest. why not disable the afterburner until we advance in the timestrip and get to the time where we were when they put in the leopard2 and t90 ingame for april fools? Describe how the aircraft behaves in the air. with a battle rating of 9.7 (AB/SB) and 10.0 (RB). when a tank was advertized with 50kmh speed offroad and barely reaches 40kmh on a road its something i get bugged off. Changing whether tank can drive on neutral or not is nowhere near as major as cutting maximum speed of aircraft by 1400km/h. The Soviets would have to have the Su-9 added (for example), which is still nearly 400KMH slower than the F-104. Strongly resembling its predecessor, the F-84F offers improved performance to a somewhat familiar airframe and will await all pilots in the upcoming War Thunder … Surprise surprise, the only plane with that mechanic is also … Such major change in FM and game physics is not planned by the devs so far. Published by Gaijin Network Ltd. under the exclusive license. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. In September of 1958 the USAF would get the F-104C, a dedicated fighter-bomber variant designed for the USAF's Tactical Air Command's 479th Tactical Fighter Squadron. The F-104C can be outfitted with the following ordnance: Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. how long has the m103 been the subject of discussion, with the current ingame ap shell being the training shell, while the real shell being able to pen astonishing amounts of armor ? Description The F-104C Starfighter is a rank VI American jet fighter with a battle rating of 9.7 (AB/SB) and 10.0 (RB). This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Military Factory - Lockheed F-104 Starfighter: This page was last edited on 24 January 2021, at 18:49. SOOOO Plane, bike, hiking. … On 11/8/2017 at 10:09 AM, Illusionyary said: Kfz-Meister(Car-Technician), Former Bundeswehr (Armed Forces). The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … The first combat of the F-104 however wouldn't be seen until the Vietnam War, and while not having any kills to count was successful in keeping MiGs back and from intercepting friendly aircraft. The brainchild of famed Lockheed engineer Clarence "Kelly" Johnson, after having spoken to USAF pilots about their experience in the Korean Air War, the F-104 Starfighter was innovative in both its design and speed. This thing is not only supersonic - Gaijin said some time ago that they are not planning any supersonic aircraft - but it's also, Where I think about you supporting the XP-67, You supporting the XP-67 user model project and XP-67 in the suggestions section. It already has the best AAM of all of them and is getting leading indicator. War thunder uses the thrust values that the engine can output in the plane and while flying, this is applied to everyone. High repair cost? We could as well add different fighter, that would actually be suitable for the game with its real life performance. Examine the most dangerous enemies and give recommendations on fighting them. Always this afterburner problem. How would you possibly consider, even for a moment, that adding an aircraft capable of reaching 2459km/h would be a good idea? Expensive ammo? The F-104S Starfighter is a rank VI Italian jet fighter with a battle rating of 10.3 (AB/RB/SB). The F-104C Starfighter is a rank VI American jet fighter Maps are a problem, not only by their size, but mostly by their design. The plane was fast but it simply doesn't turn, has very high stall speed and it was very hard to fly. 4 M39 revolver cannons is equal to an M61a1 rotary cannon. While having a history of accidents and high pilot attrition, the aircraft was fitted with an ejection seat. Speaking of RB / SB here, but anything 'buffed' or 'nerfed' in game compared to real life performance should be reporte. so a f104 isnt a tuner, right, but is the hawker a turner? New ground … More than two months since the last major update, War Thunder has finally received a brand-new pack of goodies. Top speed exceeding Mach 2 Good handling at supersonic speed Superb climb rate and energy retention ... Jump to. This exact bomb type is basically a battleship … Im holding out for the tornado and all of its variants including the IDS SEAD … ), the result is less players, mixed battles on bad maps, and finally it's sometimes boring. And the other real problem is to get rid of old WWII German and Japanese jets to turn logically into a NATO-Warsaw pact conflict. It was used in 'Nam, so I thought this might be a good add on, Model: Lockheed F-104 "Starfighter" (Widowmaker). It is very quick, and as such is hard to catch. While a good idea, and in theory could work, the C-1 was also believed harmful in the case of a low-altitude ejection of the aircraft. How would this possibly work? im not saying russian bias, but american tanks f.e. it was a logical step for gaijin to advance the in the time. The Starfighter first flew in 1954, and looks a little like something from Thunderbirds. This site uses We recommend the following browsers Select Language Site search Donate Site search Donate F-104 and any other supersonic aircraft are not currently feasible in War Thunder. Of course, it's not quicker than a missile! reports do.... nothing. Most of ingame jets fits for Korean war period, add a plane which is more recent, will lead to such demands. As far as I know, nothing changed since then. By whats the big deal? After a failed introduction of the Stanley C-2 ejection seat, the problem was finally solved by the introduction of the Martin-Baker ejection system, particularly in foreign-operator's Starfighters. You don't know whether the timeline will progress or not. new era tanks and jets. War Thunder Montage- F-104C StarFighterMusic : ASTRONOMIA 2K19 - STEPHAN F+ 더이상 ROKT클랜 아니에요 The F-4 had room for a wide variety of missiles, bombs, and gunpods (internal gun on the E model), including BVR radar guided missiles. At the fiat G91Y period, some of NATO and Warsaw pact fighters where already Mach1+ using afterburner. Guys please, have some common sense before posting something as ridiculous as this, because it just hurts my brain. Developed from the start as a daytime air-superiority fighter with speed in mind, the Starfighter began life at Lockheed's famous "Skunk Works" facility in 1952 to combat the Soviet's new age of supersonic jet fighters. powercreep is no reason for me since there is and always was a powercreep. Capping a plane at 1300kmh is basically creating a plane that never existed, and from a FM creation point of view, that's a nightmare. 在War Thunder当中,具有传奇色彩的F-104战斗机会在下个版本同多个国家的顶级喷气机玩家们见面,这也意味着不仅仅是美国和德国,中国、意大利和日本都将获得他们自己的“星战士”,因此接下来请尽情 … Appart typing the wrong letter I'm logical, If F104 is present in game, means of course like Isaid, other period supersonic fighters like Mig 21 family,and this means larger and more accurate maps. The development history of the F-104 Starfighter begins in 1951, when Lockheed’s lead engineer visited US pilots in Korea. What planes can counter it? The result of this undertaking was the F-104 Starfighter, whose first prototype, designated XF-104, first took to the skies on the 4th March 1954. The wings, while helping with supersonic flight, were harmful to ground crews, and special equipment had to be issued to service these areas. This thing is not only supersonic - Gaijin said some time ago that they are not planning any supersonic aircraft - but it's also MORE THAN TWO TIMES FASTER than the fastest jet in the game. At this period, Mig21, F104, Mirage IIIC, etc, were operational with AAA missiles, and also with an important range of AG weapons, like CBU. ÚwÚ . To explain this; the map total size is like a national park, but the confrontation zone is similar to a Football stadium, with lot of unused space arround. Germany and Italy the F-104G (licenced version production with a lot of difference from the USA variant). 9.0? The G91's are similar in performances to the Sabre and the other planes. The feedback given to Johnson was clear - US planes were too large and complex and would often find themselves inferior to the much smaller and simpler Soviet MiG-15. Germany and Italy the F-104G (licenced version production with a lot of difference from the USA variant), the first Italian/German (even with GB) built plane was the Panavia Tornado in 1974... 20 years later than the F-104 and MiG 21, Japan will have F-104J (japanese version of the F-104G) From the start the F-104A smashed records, taking the record as the first operational fighter in service to succeed Mach 2, as well as going on to take the records for both altitude and speed in both the F-104A and F-104C variants respectively. The F-104A spend a short time in USAF service before being send to Air National Guard (ANG) units, which some others being sent to foreign operators which had some success in their service. Furthermore, the F-104 also saw combat during the Indo-Pakistani Wars in the mid ‘60’s - early ‘70’s while flying under Pakistani colors. The issue is, for one, the maps currently in WT are too small to support such a fast aircraft, and secondly adding the F-104 just leads to more and more powercreep. Or maybe the electric lighting for the UK? Vehicles are not balanced by making them faster or slower, they are balanced by battlerating. The Lockheed F-104 Starfighter is a single-engine, supersonic interceptor aircraft which was extensively deployed as a fighter-bomber during the Cold War.Created as a day fighter by Lockheed as one of the … The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … It's the same as the F-2 sabre. Published by Gaijin Network Ltd. under the exclusive license. In the end, over 2,500 Starfighters would be built, with most being gradually decommissioned by the end of the Cold War. Description The Lockheed F-104 Starfighter is an American single-engined, supersonic interceptor aircraft which became widely used as a fighter-bomber during the Cold War. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, Allows you to dramatically reduce the flight speed by releasing special flaps, Reduces braking distance when landing on any runway, Notifies about the aircraft's exposure to laser or radio waves, 2 x AIM-9B Sidewinder air-to-air missiles, Standard Aircraft Characteristics of the F-104C, https://wiki.warthunder.com/index.php?title=F-104C&oldid=91587, 1 x 20 mm M61 cannon, chin-mounted (750 rpg), 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 38 x FFAR Mighty Mouse rockets, Good top speed, on par with the highest-tier aircraft, Great rate of climb; even the F-4 Phantom may struggle to match it, Powerful M61 Vulcan cannon can rip enemy aircraft to shreds, Much-improved selection of secondary ordinance over the F-104A, Bleeds energy easily in sustained turn fights, Only 750 rounds of cannon ammo; with such a high rate of fire, trigger discipline is a must. 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